A couple of years ago, several of the people organizing the International Marine Conservation Congress let slip in their planning discussions that they played Dungeons and Dragons (D&D). There are many of us of a certain age that remember fondly playing in our youth, some of us have kids who are now getting of an age where we can, in turn, teach them how to play, and some were drawn in by the surge in Youtube and podcast shows like the hugely popular “Critical Role” where literally millions of people turn in to watch a bunch of nerds play Dungeons and Dragons … and have fun.
This led to the idea of playing a game at the conference. After more discussion, perhaps helped by a few drinks, the idea was spawned that perhaps we could make this game marine-themed and educational? Maybe even play this game in front of an audience at the conference? Perhaps even record it and share it online…?!
The Hogwarts Sorting Hat divides students into their respective houses in their first year at the school of witchcraft and wizardry. Each house is known for having its own “personality.” In addition to potential wizards/witches, one can also sort those involved in conservation into the four Hogwarts houses.
- Hufflepuff – This house stands for dedication and hard work, but also patience, tolerance, fair play and kindness. Most conservationists working in NGOs, especially those related to protection of megafauna species, are Hufflepuffs. One famous Hufflepuff was Newton Scamander, a socially awkward wizard who took it upon himself to try to save endangered magical creatures, when others just saw them as pests. Most of the herbology teachers at Hogwarts were Hufflepuffs (Neville Longbottom being a notable exception).
“I trust the eyes of an honest man more than ‘what everybody knows’ “
– Tyrion Lannister to Jon Snow, as Jon tries to convince everyone that he has seen the Army of the Dead coming.
In the current season of Game of Thrones, Cersei Lannister is unexpectedly sitting on the Iron Throne of Westeros after immolating most of the existing peerage in King’s Landing. Because of this purge, most of the seats in the Privy Council are empty (assuming she even means to establish one), and her inner circle consists of: the Hand of the Queen, a clever ex-Maester with no morals or ethics; the commander of the Queen’s Guard, a conscience-less zombie; and two military commanders, one a troubled brother/lover and one an ambitious wily psychopath, of uncertain loyalty.
We are currently in the Holocene epoch, and many of us have heard about calls to name the current era (from the industrial revolution) the Anthropocene (which dates back to at least the industrial revolution, if not before): a period when humans change the essential nature of the planet through their activities (primarily via the production of greenhouse gases).
But what comes after the Anthropocene? Some sort of Mad Max style wasteland perhaps?
Donna Haraway (2015) proposed that there will be a new epoch, the “Chthulucene” where refugees from environmental disaster (both human and non-human) will come together .
Something that has been bothering me for a while, is why do wizards go adventuring?
Now if you are a big geek like me, you’ll know that practically every adventuring party has a wizard. But these wizards are incredibly unprepared for exploring dungeons and have a shockingly high mortality rate. In the dungeons and dragons* of my youth, a starting wizard had a mere 1 to 4 hit points and was equipped with dagger (or is they were luck a staff). Did these budding Gandalfs get armor? Of course not, they faced ogres and basilisks in the fantasy equivalent of sweat pants.
The statistics of a starting wizard meant that they could easily be killed by a house cat. Also they had just one spell. Cast “light” so that your party could see in a cave, and you were done for the day. If you had the most destructive spell of the first level wizard, you would fire a “magic missile” that always hit, but did a miserable 2 to 5 (1d4+1) points of damage. So if jumped by above mentioned angry house cat, you literally had a 50/50 chance of killing it before it killed you**.
So why do all these highly educated, highly intelligent wizards leave their ivory (or mithril) towers and trudge through cold, dank dungeons with groups of characters that generally make the knights in Monty Python and the Holy Grail look like Seal Team 6 in comparison?
Why does every early career academic pursue elusive gold and put their common sense and lives on the line? Why…? To get tenure of course…