I spent 50 days working out in Virtual Reality and everything went better than expected.

For the last several years, I’ve been working off the weight gained and fitness lost from a decade of grad school, post-doctoral research, job hunting, and, ultimately, launching my own company. The gym, to put it mildly, had not been a priority. Running and weight training went a long way towards getting me back to where I wanted to be, but I had hit a plateau. Every spring and summer I’d make incremental improvements, every winter, I’d fall back into old habits. It was a sustainable situation, but not fantastic.

Last summer, I set a goal for myself. While the weather was just on the wrong side of that threshold that makes running something I’m willing to do first thing in the morning, I would instead swap out my sneakers for an Oculus Rift, and spend an hour, four or five days a week, playing fitness-oriented virtual reality games, for fifty sessions. That schedule would get me through the winter and hopefully keep me more active than I otherwise would.

To better illustrate this plan, I made a GIF, just for you:

Yes, it’s me. Yes, we put googly eyes on the Oculus.

Unsurprisingly, the science behind Virtual Reality and exercise is still in its infancy.

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