Previously on “Andrew takes a piece of pop culture and over-analyzes it to death“: we went to Rapture, the city under the sea in Bioshock and Bioshock 2 (and, briefly, Bioshock Infinite) to figure out exactly where and how deep the city was. In the end, I came up with a respectable if underwhelming, maximum depth of 150 meters. Deep, but not crush-your-sub, deep.
And then I played Bioshock Infinite: Burial at Sea 2 and Glomar Challenger, we have a problem.
“To build a city at the bottom of the sea! Insanity. But where else could we be free from the clutching hand of the Parasites? Where else could we build an economy that they would not try to control, a society that they would not try to destroy? It was not impossible to build Rapture at the bottom of the sea. It was impossible to build it anywhere else.”
Andrew Ryan, Bioshock
Rapture, a city beneath the sea, the crowning achievement of Randian industrialist Andrew Ryan. This atmospheric world of technological wonder and urban decay serves as the setting for one of the greatest video games of all time, Bioshock. The player, finding themselves stranded at sea in a fiery plane crash, makes their way towards a lonely lighthouse, descends into the sunken, desolate city, and unlocks the mysteries surrounding the creation and destruction of a most unusual city.
Rapture. From Bioshock.
Though many questions are answered as the player journeys into the heart of Rapture, collecting audio diaries of its residents along the way, one question still eludes: How deep is Rapture and where, exactly, is it?