Seasteading. Ok, we’re not actually obsessed with Seasteading. What we are obsessed with are the increasingly convoluted proposals to create floating nations at sea (heck, I even wrote a novel or two about that). Fresh from the New Republic: Libertarians Seek a Home on the High Seas.
“To build a city at the bottom of the sea! Insanity. But where else could we be free from the clutching hand of the Parasites? Where else could we build an economy that they would not try to control, a society that they would not try to destroy? It was not impossible to build Rapture at the bottom of the sea. It was impossible to build it anywhere else.”
Rapture, a city beneath the sea, the crowning achievement of Randian industrialist Andrew Ryan. This atmospheric world of technological wonder and urban decay serves as the setting for one of the greatest video games of all time, Bioshock. The player, finding themselves stranded at sea in a fiery plane crash, makes their way towards a lonely lighthouse, descends into the sunken, desolate city, and unlocks the mysteries surrounding the creation and destruction of a most unusual city.
Rapture. From Bioshock.
Though many questions are answered as the player journeys into the heart of Rapture, collecting audio diaries of its residents along the way, one question still eludes: How deep is Rapture and where, exactly, is it?